The goal of STEM Education programs is to create a new generation of people who, using data from all the sciences, in combination with each other, gain the ability to solve problems (problem solving) and participate with claims in the future digital world that is being formed. at a very fast pace. In STEM Education Programs, creation will be based on We and not on the Ego, imagination and the development of skills will create new products, the experiential understanding of the Natural Sciences will be the basis for the development of the century we are going through.
Our Educational Programs are based on the philosophy of STEM education and are developed around two pillars, that of Technology and that of Programming.
This path deepens engineering and its laws. Uses in modern activities as examples modern technological constructions and analyzes their evolution from the past to the present. The program begins by teaching children the simple machines which is the basis of the field of mechanical physics and evolves by introducing fundamental principles of motion transmission, force analysis and kinematic bodies. In this way we first move the mechanical constructions using electrical circuits and human control and then we smoothly introduce electronic automations, sensors and programming in order to create automatic constructions. Children’s imagination, creativity and knowledge develop as they provide constructive solutions to challenges they face through activities. Children acquire cooperative skills, self-confidence and self-esteem.
The second way introduces children to algorithmic thinking and logic early through the game, the program deepens physics and gets children acquainted with electronic processors based on the creation of intelligent electromechanical constructions. The goal is to create people able to collaborate and participate in modern technology in a active and useful way. Through the activities, children acquire knowledge of programming, engineering, and electronics. The activities are designed to teach in depth the corresponding material of the school curriculum. Programming is introduced smoothly using simple algorithms and logic diagrams and is later established in the MIT Scratch programming environment in conjunction with modern processor platforms such as BBC Micro: bit and Arduino. Children practice algorithmic logic and understand the laws of nature in a context of collaboration and creativity.
“STEM is a journey through construction in the world of Technology, Science, Mathematics and Art.”
Confidence - Inventiveness - Innovation - Entrepreneurship
5th, 6th Grade Primary School, High School
The LEGO® Education SPIKE™ Prime is the all-new way to get students into STEAM and educational robotics, helping them develop their self-esteem. Students aged 11-15 build and program fun robots and smart devices! SPIKE Prime enhances the development of students’ critical thinking as well as solving complex problems through a fun process where they learn through playing.