Design & Technology

Engineering & Coding

This STEM educational program is designed to engage students in an interactive exploration of science, technology, engineering, and mathematics through 24 creative activities.

Students will develop practical design and construction skills using cardboard, electrical, and electronic materials while becoming familiar with concepts of the analog and digital world, energy, mechatronics, and robotics.

The program encourages innovation, computational thinking, and problem-solving through the creation of technological applications, from simple circuits and wireless communication systems to robotic machines and “smart” constructions. Participants will explore the relationship between technology and the environment, renewable energy sources, and industrial production, while experimenting with the possibilities of art and digital technologies.

Through hands-on activities and collaborative projects, students will enhance their skills in engineering design, programming, and energy management, gaining a comprehensive STEAM learning experience.

Thematic Units and Learning Outcomes

  1. Analog and Digital World
  • Electrical/Electronic Engineering and Digital Communications: Construction of electronic circuits, understanding the binary system, creating wireless applications, and smart city models.
  • Art, Digital Technologies, and the Creative Industry: Developing technological artworks, creating augmented reality applications, and understanding the connection between science and art.
  1. Energy
  • Energy Flow Technologies: Building energy measurement instruments, designing renewable energy systems, and developing “green” technological artifacts.
  • Energy Conservation Technologies: Analyzing and creating renewable energy systems, constructing wireless energy transmission systems.
  1. Mechatronics/Robotics
  • Design/Engineering/Construction: Developing 2D and 3D design skills, building robotic vehicles and mechanical constructions.
  • Mechatronic Systems in Health, Space, and Industry: Creating mechatronic systems, analyzing robotic technologies and automation in industrial applications.
  1. Natural World and Technology
  • Environmental Technologies: Designing and constructing weather stations, analyzing natural phenomena and environmental data.
  • Primary Production and Supply Chain Technologies: Developing automated production and storage management systems through digital coding.

This program fosters creativity, collaboration, and critical thinking, preparing students to become the innovative scientists and engineers of the future.

Objectives of the program

By the end of the program, students will be able to:

  • Develop practical design and construction skills: Students will gain the ability to design and build technological applications using simple materials such as cardboard, electrical and electronic components.
  • Familiarisation with key STEM concepts: Students will understand key concepts from the analogue and digital worlds, energy, mechanics and robotics through hands-on activities.
  • Cultivating innovation, computational thinking and problem solving skills: Students will develop their ability to think creatively, use computational thinking to solve problems and apply their knowledge to real-world situations.
  • Learning basic principles of electricity and electromagnetism: Students will learn the basic principles of electricity and electromagnetism, such as Ohm’s law and the operation of coils.
  • Operation of microprocessors: Students will learn to operate two different microprocessors, the micro:bit and the Arduino, to program and control their structures.
  • Explore the relationship between technology and the environment: Students will explore the relationship between technology and the natural environment, focusing on renewable energy and environmental technologies.
  • Promote collaboration and creative expression: Students will collaborate on group projects, developing communication and teamwork skills while being encouraged to express their creativity through building technology projects.

Program Info

  • Age: 12-13 years old
  • Number of courses: 24
  • Duration: 90′
  • Number of students: 12

Διαθεματικές Γνώσεις


  • Φυσική: Τριβή, Ταχύτητα, Δύναμη, Νόμοι της Μηχανικής
  • Τεχνολογία: Περίπλοκες Μηχανές, Αυτόματες Ρομποτικές Κατασκευές
  • Μηχανική: Νοητικά Δίπολα – Στατικότητα ή Ευέλικτη Δόμηση, Δύναμη ή Ταχύτητα
  • Μαθηματικά: Σύνθετες Αριθμητικές Πράξεις, Αναζήτηση Μοτίβων, Αλγόριθμοι & Απλός Προγραμματισμός

Θεματικές Ενότητες


Ενότητα 1η: Εισαγωγή στα ρομπότ & τις ρομποτικές κατασκευές, απλές μηχανές και μηχανισμοί

Ενότητα 2η: Εξοικείωση με το προγραμματιστικό περιβάλλον του Scratch, κίνηση κατασκευών μέσω κινητήρα και τηλεχειρισμός τους

Ενότητα 3η: Εισαγωγή στους αισθητήρες και στον αυτοματισμό, επιλογή τηλεχειρισμού ή αυτονομίας ρομποτικών κατασκευών

Ενότητα 4η: Εξοικείωση στη χρήση απλών αλγόριθμων στον προγραμματισμό της αυτονομίας των ρομποτικών κατασκευών (αποφάσεις, επαναλήψεις, τελεστές, μεταβλητές)

Ενότητα 5η: Εφαρμογή δεξιοτήτων στην κατασκευή «προχωρημένων» ρομποτικών κατασκευών

Lesson tags: b2b-programs, Γυμνάσιο STEM Alive Coding
Back to: Engineering