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STEAM in Primary Education: Learning Through Construction

STEAM in Primary Education: Learning Through Construction

The STEAM program consists of 9 exciting activities aimed at familiarizing students with essential concepts in Science, Technology, Engineering, Arts, and Mathematics (STEAM) in an interactive and fun way. The program is based on construction using **techcards**, where children learn fundamental concepts of mathematics, geometry, and physics through engaging and creative methods. At the same time, they are introduced to simple circuits, building functional projects using motors, switches, and other components.

The program is designed for students in **3rd and 4th grade**, with the content and level of difficulty adjusted to the needs and capabilities of each age group.

Creative Activity:

At the end of the program, students will have the opportunity to create their own custom project, applying the knowledge and skills they have gained throughout the course. The STEAM program offers children a unique opportunity to learn fundamental concepts and skills in a fun and creative way, laying the foundation for future success in STEAM fields.

Program Goals

Skill Development:
– Motor skills and fine motor control
– Collaboration and teamwork
– Problem-solving and critical thinking
– Creativity and imagination
– Communication and self-expression

Concept Learning:
– Basic concepts in mathematics and geometry
– Physical principles (e.g., gravity, friction)
– Principles of electronics and the operation of simple circuits

Enhancement of:
– Interest in science, technology, mathematics, and the arts
– Confidence and self-esteem
– Curiosity and exploration

Program Modules:
1.Bridge
2.Bell
3.Truck
4.Car
5.Excavator
6.Propeller Car
7.Lamp
8.Formula Car
9.Creative project

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